![]() ![]() Chosen left around for the finale will of course have an impact there - if you want the greatest challenge, you might well want to leave them alive a little longer. The Chosen can be defeated for good, but if you do or not depends on you - on your resources, your approach to the game and of course if you want to. ![]() Early on in the game the Chosen apply serious pressure, and merely the threat that they might show up on a mission will adjust how you approach it, something that feels a welcome addition to XCOM's gleefully stressful missions. Each of the Chosen has a different focus, with unique strengths, weaknesses and skills you won't see elsewhere. The chosen are one of a few little wrinkles into the flow of XCOM 2's missions, since their presence on the battlefield can turn the game's turn-based strategy into a seriously stressful affair on even the most routine of missions. They're not randomly generated and they don't grow in the same way, but they do get smarter and stronger as your game progresses, cropping up in missions to hinder you before teleporting away before they can be finished off for good. The titular Chosen are a new enemy type - special alien generals of a sort that sort of have a Shadow of Mordor's style nemesis system thing going on. "The Chosen apply serious pressure, and merely the threat that they might show up on a mission will adjust how you approach it." Had an all-new story been tossed in here instead of the old story retooled I would've happily accepted this as XCOM 3 thanks to the changes, additions and general improvements, and I think that's pretty impressive. It actually lives up to that promise of feeling like a new game, everything retooled and adjusted with new features layered on top that only serve to enhance the experience. That's thanks entirely to XCOM 2: War of the Chosen, the new and pricey expansion. Like Michael Corleone, I am dragged back in. Maybe I'll dabble here and there the odd campaign, some mod action, breaking the game with the command line. ![]() I struggled to tear myself away from it, sinking about 90 hours into a pre-release build 2K provided then another hundred-plus into the retail release.Īfter all that time I never thought I'd be sucked back into that degree again. The weird thing was that in many ways I didn't quite like XCOM 2 as much as its predecessor, but it was still ridiculously, disgustingly good. After around 250 hours, I was finally ready to put XCOM 2 down. ![]()
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